extends Control

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass


func _on_start_button_pressed():
	print("Start button pressed!")
	# Here you would typically switch to the next scene or start the game logic.
	# For now, we'll just print a message.
	# Example: get_tree().change_scene_to_file("res://scenes/Battle.tscn")